Creative studio

Scrollto explore

Web, games,
robotics and community.

Origin story

A short history of happydale, and how Internal Conflict came to be.

  1. Cartoon: two soldier buddies, helmets painted HAPPY and DALE, digging a trench together at dusk

    The beginning

    We meet on the premise of digging trenches in Battlefield 6 Portal.

  2. BF6 Operations V2 by HappyCamprTV and Lt Dale: soldiers advancing down a burning trench

    BF6 Operations, co-created with HappyCamprTV, is featured in the Season 2 Community Update. Read the post (opens in a new tab)

  3. Lyndon's Wake key art: an island town on the coast at sunset

    Lyndon’s Wake by HappyDale Studio is featured in EA’s official Community Update. Read the post (opens in a new tab)

  4. The HAPPYDALE wordmark on a purple to gold sunset

    Jun 2026

    happydale is founded.

  5. Internal Conflict begins: a 200-player war.

  6. NVIDIA Inception Program member graphic with the Internal Conflict logo

    HappyDale joins the NVIDIA Inception program.

  7. Internal Conflict running live during the beta weekend

    Oct 2026

    Internal Conflict goes live on Steam and PlayStation®5 for its first beta weekend.

  8. Two developers seen from behind, heads down at a wall of monitors late at night, building Internal Conflict

    Now Work in progress

    Flight sticks and full button menus, coming to Internal Conflict.

Our game

Internal
Conflict

A 200-player war across Appalachia.

Enter the war
Satellite map of the Internal Conflict world: forested ridges and a winding river

Digital or physical

Nexus

  • 01

    Printed parts

    Every shell and frame is a 3D print.

  • 02

    Mechanisms

    Paired linkages turn two small servos into a natural finger.

  • 03

    Electronics

    Eight servos, two in every finger, on one bus.

  • 04

    Software

    Every move is simulated and tuned before it runs.

Every part is a different trade. Hand us anything: with the right resources, we build it.

Nexus is our robot hand project: an open-source design (Pollen Robotics AmazingHand) we simulate and tune in house.

What we do

Four lanes,
one studio

  1. 01

    Web & experiences

    Sites, microsites and interactive pieces that feel like films.

  2. 02

    Games

    Internal Conflict, Tokyo Tails and showcase games.

  3. 03

    Robotics & hardware

    Hands, hives, gardens: custom boards, firmware and printed parts.

  4. 04

    Community

    Discord, CH-99 radio and the people who build with us.

Selected work

The builds

  1. 01 / 04

    Game

    Internal Conflict

    A multiplayer war game built in Unreal Engine 5.

    Line drawing: a UH-1 Huey helicopter banking over a river valley, forested ridges and trenches.
  2. 02 / 04

    Web

    Elite Tuned

    A tuning school and store, rebuilt as one continuous film.

    Line drawing: an exploded turbocharger with the compressor and turbine wheels shown face-on.
  3. 03 / 04

    Hardware

    HiveOS

    Smart-hive hardware: varroa and queenless detection, cellular telemetry, built for a five-year battery.

    Line drawing: an exploded smart beehive with frames lifted out, honeycomb turning into circuit traces, a sensor lid with an antenna, and bees.
  4. 04 / 04

    Game

    Tokyo Tails

    An arcade game for the living-room TV.

    Line drawing: a hachimaki headband with a rising sun emblem in front of swirling cartoon waves and a volcano island.

Studio & community

Come build
with us

  • CH-99 Radio

    The Internal Conflict radio station: original songs on our own stream.

  • IC on Discord

    Your callsign, the war and the radio, from your phone.

  • Devlogs

    How the war gets built, one system at a time.

  • How-to films

    Short screen recordings with a calm voice and clear captions.

And that's it for

now.

More to come.

Say hi on Discord (opens in a new tab)

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